Friday, October 23, 2009

Catching Up...

Well... here we are again. As of late I've had myself a fight with a cold so have not been feeling to up to snuf or really enthused about getting around to programming anything substantial. After some time and a surprise visit from my father my cold is on it's way out and I'm back at it.

With that comes news of a major project I've started; it's been a concept for a long time now collaborated with my friend Dirk, owner of Stonehaven Island, as a special feature for his sim. With that I announce C.A.G.E. my massive project.

Why is it massive? Because it's not a cage, it's a game! Full with in world and and off world server to store tons of data like scores, awards, achievements, ranks etc; a HUD to track room by room games between friends or strangers and a unique gun that follows the rules of the game.

Now then. Details details, the ever important information that may just get someone excited.
  • The game will allow multiple "rooms"
  • Rooms can be password locked or public access
  • Guns will only fire on people in the same room as you (no shooting people in another room or strangers not playing the game
  • Room "Wardens" can change multiple settings of a room including maximum players, password and score limit; they can also eject people
  • Wardens are shown as green names in the room display on HUDs
  • Designated "Safe Zones" prevent all guns in all rooms to cease function
  • Shooting someone cages them (and deactivates their gun in case they escape the cage those poor sports!) for 1 minute and grants a point to you
  • You will be able to join, leave and create rooms straight from the HUD; no need to go to the central Server to do so
  • Guns can be gotten from the HUD or Server, HUD is gotten from the Server
  • Web enabled Update
  • Sever based Admins (shown as red in HUDs room display) can configure multiple Server settings including things like a ban list, safe zones, max number of rooms; as well as enter as change room passwords and eject people from rooms (including Wardens)
  • Multiple sort orders for room display, the HUD is able to sort the display by Score or Alphabetical in both ascending (highest to lowest score, a to z) and descending (lowest to highest score, z to a)
  • Special HUD for those using the GreenLife Emerald Viewer taking advantage of the llTextBox() function (not yet supported by SLV cause LL is lazy, once it's supported just use the emerald HUD instead of the SLV HUD)
  • Easy and simple HUD layout, navigation through the pages of players in a room are done by HUD buttons not llDialog buttons (5 people per page, unlimited pages)
  • Unique Room IDs so that two rooms can be named the same thing while the server, HUD and gun can tell the difference
  • Use the HUD to search through open Rooms, no dialog or chatting (unless it's password locked) just surf through the list like you do players (Next/Previous buttons on the HUD) and select the one you want to join
That's about all I have so far, I'll update when once I have more and of course down the line as beta comes along for open testing.

As always not all listed features are guaranteed to be in game, some may get dropped or altered as the programming moves on. If you wish to beta test with me please drop me an IM in world in a little bit (once I hopefully have something to test) and we'll see what we can set up.

Have fun out there.

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