Monday, June 29, 2009

Take One Down...

Anyone who knows me knows that I'm, well, hyperactive. This not to say that I'm jumping off the walls or gnawing through my leash but that my mind never sleeps (it causes insomnia which is why I'm writing this at 5:45 AM).

With the Earmuffs out of the way my project list has dropped down to:

Simplicity Cuffs (late beta, still struggling with the AU-HUD that would complete them though I may just release them without it and update later)

Muzzle Gag (some tedious repetitive stuff to be done here, the main thing that was holding it up was Recolour V3.00 which I finished in the cuffs)

Chastity Belt (thanks to LL corrupting my main version I've resorted to one of the many backups I kept, this has delayed me.. and right when I started taking interest in working on it again. Figures)

So anyway, with my list down to 3 my mind decided "Hey that's not enough work lets conceptualize something more" and so it went to work while I sat and did things you don't need details on and lo and behold it came up with something I've been wanting to do for a while.

People who know me will also know that I am a part time ponygirl, hence the tail built into my cb, and while I find bridals out there with this feature I like or this feature none of them seem to have both.

Of the best (I've seen) out there it's a toss between MD and MP, both have great function and features. But both also have large downfalls.

MP - Their great features are lost because they took after Amethyst and made it so that the wearer couldn't lock or control things. Now I know it's always more fun to be locked by someone else (in my case my Master) but sometimes self bondage on a timer is nice too... which brings us to..

MD - Self bondage friendly you can use all the options here however they decided on an odd route for their HUD (used with Blinders, Blindfold or enforced Mouselook) and decided to make it cover your whole screen and then use textures with transparance. So, being a pony, with my blinders on I can see the screen but I can't touch it cause there's technically a prim there with an invisible texture. Aggrevating to say the least.

So, the concept has arisen once more and I figure once I've gotten one or two more things marked off my list I'll lay down some prims for a new fangled bridal.

Of course I also had an epiphiny and also devised a way to generate a HUD in a more user friendly manner (really good if my AU-HUD fails in the end; this data storage issue is a crippler, but it will only make it better if the AU does work).

Sunday, June 28, 2009

New Product - Earmuffs

The earmuffs extracted from the Slave Harness have undergone their testing and have passed. They are now available in all shops for 250L$.

The box includes visible prims (the earmuffs from the harness) and invisible (single small prim you can hide in your person) versions depending on which you prefer.

Friday, June 26, 2009

AU-HUD

With the further development of my Simplicity Cuffs on their road to the market the request came to me to work with a HUD. Now of course we all know the functions of a HUD tied to a set of cuffs, Marine Kelley taught us all to well what a devious mind can create and revoke from us subbies.

Having made a HUD in the past (Blindfold_Hud used with my Slave Harness) I knew the task and knew how to make it "persistent" (the term I use to describe a HUD that is always worn) but at the same time I knew that HUD slots are tight and generally filled. Wearing a blindfold and pair of cuffs and you say goodbye to two of your eight slots.

Now to some this isn't such a tragic thing, I myself only have three HUD items on at most times but it calls for a solution.

So awhile ago I started working on the AU-HUD, a universal HUD that would work off a set API to respond to and communicate with any restraint desired and function for cuffs and blindfolds to block the screen or block sight.

Work on it has progressed but I am left with an issue of data storage. Now this HUD, at least how I have it, will only listen to your attachments so the number of sources is finite in that regard but it would seem more efficient to create it dynamically instead of create lists for the numerous slots.

The data so far that I'm faced with storing is:

AttachmentName | Alpha | Texture | Colour | RLV,RLV,RLV

Now currently I can store those all within a single long string and insert that into a list but that seems like a lot of data to extract and alter each time I'm searching or doing anything.

Anyway the plan for this HUD is for the code to be lGPL along with an API released for content makers to interact with the HUD.

At the moment the code is not up yet but I will link to it when it is so that you can see, edit, and perhaps help build the code to a finished and operational state where it can do it's job decluttering our HUD slots.

Sunday, June 21, 2009

My Apologies

With this new adult segregation crap going on it's become hard to get my alt (no PIOF, it's an alt..) to places to test my stuff and I haven't had much luck with 3rd party testers.

This means things like my Simplicity Cuffs and Earmuffs (small project that basically extracts the earmuff function from my Slave Harness as a separate product) haven't gone through enough testing yet for me to feel they are ready for release. I know I've talked with a few in game about how soon they'll be out but we'll have to see now, I wasn't expecting to have to be unlocked from everything and run to a mature sim that hasn't fallen to the adult "sweep under the rug" campaign yet just to test a few lines of code.

If I really wanted to I could pay the 25 $USD (equal to about 28$ CND for me) to get PIOF on my alt but I don't really want to.

Friday, June 12, 2009

Wasn't me I swear...

Chatting with my friend Walter Balazic today about an idea he had (they say I have a devious mind..) and with his permission and of course in exchange for me writing it for him; he's allowed me to use it.

So, introducing: Redirect2IM.

Now don't go and pee yourself giggling in glee this is a hack of workarounds because neither LSL or RLV will support tampering with IMs in such a manner so we're not dealing with real IMs we're dealing with fake ones.

Fake IMs being descbied as an item taking your name and IMing for you. (Because of this the text will come as green and not as a tab in your IM window and I feel this is acceptable and in no way invading the privacy of IMs) What will this allow? This will allow my gag to block IMs to everyone (if chosen) and only let you IM things like your owner through this Redirect2IM function after it's garbled it like normal chat. Speak normally (thanks to RLV 1.16 RedircChat) for local garble chatter like any other gag, but speak on 1 or any other channel for it to wisk away over the grid via IM for a Garbled IM.

Merging with my Slave Harness' idea of Temporary Exceptions you will be able to Scan the area and get a list of people around you, pick one, and Garble IM them at your liesure. Combined with the original Temp Exceptions will get you clear IMs to them.

People not in the area but on your friendlist and are now blocked? Add them to a Trusted List and feel free to pick them as target for your IM.

Thinking on it now this could be done via picking their name from a dialog list or by writing it as a prefix to your IM. eg /1 Lylani Bellic - Message

Credit for the idea of course goes to Walter Balazic but lets see how well this idea pans out: many things that sound good in theory or concept don't work out well in practice.

Feel free to leave a comment on your thoughts of this experimental idea.

Tuesday, June 9, 2009

As you may have guessed...

... the Muzzle Gag is a bit delayed.

With the new concept of my hybrid key/owner system and my Recolour V3.00 finally finished and working I'm needing to do some rewriting and restructuring of the gags scripts. The new access system will also change how it is sold.

Previously, as seen in the first post about the gag, I had intended to make both key and owner system and then a deluxe version able to swap between both. But now having the advantages of both in one it's being cut down to just one type being sold.

Rest assured work progresses, getting it to beta will just take a little bit longer.

Sunday, June 7, 2009

Simplicity Cuffs Beta V.1.00

Voila, I present with some glee and quite some pride my latest achievement; the Simplicity Cuffs, the cuffs that will allow you the ever diverse, unique and generally wonderful consumer dictate what pose your sub (or yourself) has to suffer through today.

Don't like a pose? Why not take it out, the item doesn't break from such alterations: it was designed for it. Add and remove whatever pose you like (or dislike) and lock them up...

Adding a pose is easy: simply buy a pose from the shop (not in stores yet this is beta still people) and it will give you a little swirling ball. Wear your cuffs, rez the ball; click it. Done. Your cuffs now have a new pose; even if they are currently locked!

Wednesday, June 3, 2009

I'm alive

Really I am. See *pinch* awake and alive :)

Work is, well work. I've discovered the secret to beating those evil Priority 4 AOs that some retard band produces in secrecy (as they should, I'd give those buggers a good slap if I found em)

Pet peeve of mine really. People, if you're making an AO that isn't something like a corset (KaS) or cuffs (RR, Marine Kelley) please use Priority 3 at most. I know you think you're all so special and your precious AO has to be seen over everything else so you want P4, please don't. It fucks with all of us who make things like cuffs or corsets who's very concept requires that they pose over top and despite other poses. Your AO will still look good as P3, and it won't make me lose my hair while I have to overly complicate my code just to make my P4 cuff poses win out over yours.

Now then, as you may have guessed: I'm making cuffs.

There current name at the moment is Simplicity named such because they are simple to use. Now, do not mistake simple for cheap or innefective. Simple just means that they aren't loaded with all those features you may see in other cuffs. Features that frankly are not part of what makes cuffs cuffs.

Cuffs are simple, they lock; many times in multiple positions. Mine do that.

A quick feature list run down I guess may be in order:

Modular Design - You won't have to buy all the cuffs as one set (wrists, elbows and belt; at this time I have no leg cuffs though they are planned the act of making poses for them is a bit more challenging then for arms), you can buy which cuffs you want although the wrist cuffs are kinda mandatory :p

Custom Pose - In two senses of the word, not only do you get to pick and choose which poses the cuffs can do but I'm working on a plugin that will allow you to make and add your own poses. Without the plugin only poses made by me will work in the cuffs.

Hybrid Key/Owner System - Mostly it's the key system but it acts like a hybrid because the keys do not auto-return when you unlock the cuffs, nor are they automatically taken when you lock. Taking and leaving the keys is an independent act of "ownership".

Top Six - Inspired of course by Marine Kelley the main menu displays (up to) 6 poses (the rest are found in the Poses menu, as these cuffs can hold more then just 6; they hold as many as you put in). The difference is that this menu is fluid, the six poses that you see are not all that you have, they are a list of the most used (thus, logically, the most liked) poses. The menu will rearrange its contents when one pose is used more then the others.

Timer/Autolock - A concept we're all familiar with.

Plugins - A concept I've always liked the plugins will include leash, keylock and possible OnDuty.

Other Notes -

  • Certain poses will require certain cuffs, some need the elbows etc to work, the cuffs are designed to not allow them to work without. The cuffs also wont work if you are only wearing one wrist cuff.
  • Left hand wins. Being a lefty myself it's my nature to make the left wrist cuff the dominant side; it is where you'll find the anims and scripts.
  • NoMod anims. I have to keep it that way for a reason, due to the dynamic nature of the cuffs I don't know who, how many, when (etc) the poses will come around and I needed a way for the cuffs to know which cuffs are needed (just wrists, elbows, belt..) and for them to know where to attach particle chains to and from. So the names of the anims look a bit weird, they have their name and then the codes needed for the cuffs. They're no mod so that people cant rename them and trick the cuffs into thinking this elbow pose only needs wrists etc.
  • Inexpensive. Because of how the cuffs will be sold; each pair by themselves and devoid of poses, they will be fairly cheap. Poses are bought separately. This allows for you to buy as many or as a few poses as you want or can afford as well as choose what style of poses you want.
That's all I can think of right now. I'll post an update when the Simplicity Cuffs are ready (currently in early beta, still a few things to write and perfect).

/end post longer then expected

Monday, June 1, 2009

A face fresh in my mind, a smile on her lips and the grace of angels in her song;
An ambush of warmth and welcome into her kitchen where merriment resided,
To be wrapped in those arms again with the light in your eyes guiding the sun through the sky,
To spend another day around your table our hearts full of mirth.

Happy Birthday my dear aunt, I hope God baked you a really big cake. Although knowing you you insisted on making it yourself and taught him a thing or two.