Thursday, June 7, 2012

Back in Action

Well it has been a long time since I was really active in Second Life - or on my blog.  Life has been busy and interest in SL has been low in lieu of other avenues of entertainment but invariably I was drawn to return and see what was new and perhaps change things for the better with Anthemion and the over all way I viewed and operated within SL.

For those few who communicate with me on a frequent basis it is well known that I am a recluse, preferring to stay in my home/workshop mucking about with some strange new idea then out in public chatting with strangers.  This attitude reflects onto reality.

However, as a change to my real life is already in play, I am working to be less anti social so; given time, I may just start wandering SL as I did in the earlier days and meet new people - perhaps spreading the word of my small endeavor that is Anthemion.

Onto business matters: with my return to SL and the practical non-existence of sales (due to no new products/updates for some time I'm sure, combined with lack of exposure) I will be laying low for a little bit to come while I work on a line of new products and updates to be released as one large relaunch of the business.

Now again some people in world know just what it is I'm working on, and it's hardly a big secret, but it is a rather extensive undertaking and I want to first say that I can offer no guarantees on timeline or if it will ever come to full fruition but I am working on what I call A.N.T.

The Anthemion Network Terminal, a HUD that will allow universal and total control of all of my products, be them attachments or in world items such as cages.  With it require updates to my existing line of products, most prominently the APS Harness and the Chastity Belt (to be appended with APS as well to introduce it to what I consider my top of the line products) which is getting a rather major rewrite and feature adjustment.

With that I am also going to be attempting to release the ACP, Anthemion Chain Protocol in an attempt to modernize the aged LockMeister and LockGuard methods of generating chains.  However, for the sake of compatibility the ACP system will still communicate and work as expected with LM and LG it will just run them more efficiently through the use of new script functions LL has introduced since their original inception, as well as include new features to make ACP usable as leashes (physics support), as well as allow easy integration of 'chain gangs' (leashing one person to another, to another..).

Do I expect it to overtake and replace LM and LG?  No not really, would it be cool?  Heck ya.  I'm writing it for use with my own stuff but if I'm gona do it I may as well let others use it to.

Things could get interesting if everything works out even partially as I plan; who knows what the future holds - hopefully there's a place for Anthemion.


If you have any questions, or suggestions for products or updates, or if you wish to contact me for any other reason please do so in world, or by leaving a comment here.