Thursday, December 24, 2009
Saturday, December 19, 2009
Engraving
In the past while of scripting it has come upon me to finally get around to dealing with such things like XyText that a few in the BDSM scene will see on their collar or some such.
Most often place I've seen it is on collars, Dari Haus, Real Restraint, ToKon.. they all have "labels" or "titles" that allow the user to write some word(s) to describe their sub.
This is done by having individual prims laid across the area you desire for text and then applying a texture of a letter that you want; more sophisticated ones will seek to save memory by making one texture with all letters and just changing where it's aligned.
Anywho: when tasked with making a function like that I looked around at the open source functions available. Namely XyText (and its deviations) on the Wiki and Dari Haus' collars. Much to my displeasure these did not have the functionality I desired nor were they efficient.
Things like XyText are designed more for in world objects you rez so it does its best to be prim savvy, some of it's deviations work to display multiple letters on a single prim etc and frankly I didn't need the extra process for that because as I'm making an attachment prim count doesn't matter as much.
Dari's work wasn't much better, s/he'd used some weird method I had issues wrapping my head around to do it and; again, it didn't offer what I wanted and would take twice as much work to modify it to me needs then just writing from scratch.
So for the past while I've been writing Engraving V 1.0 which can write text on prims, one letter per prim (no limit to how many prims it can do so far), read whats written on the prims (this prevents you from losing data upon a script reset, the script will just read whats written on the prims and reload it into the menus like my Recolour V 3.1a does), allows multiple text colours and allows for alignment (left, center, right) of text.
This function, split into two groups of 8 prims (configurable separately), will be found on my new (early alpha stages of development) Anthemion Collar designed to correspond with the Anthemion Chastity Belt/Bra set as well as the Simplicity cuffs (which I've wanted to update for a while).
Most often place I've seen it is on collars, Dari Haus, Real Restraint, ToKon.. they all have "labels" or "titles" that allow the user to write some word(s) to describe their sub.
This is done by having individual prims laid across the area you desire for text and then applying a texture of a letter that you want; more sophisticated ones will seek to save memory by making one texture with all letters and just changing where it's aligned.
Anywho: when tasked with making a function like that I looked around at the open source functions available. Namely XyText (and its deviations) on the Wiki and Dari Haus' collars. Much to my displeasure these did not have the functionality I desired nor were they efficient.
Things like XyText are designed more for in world objects you rez so it does its best to be prim savvy, some of it's deviations work to display multiple letters on a single prim etc and frankly I didn't need the extra process for that because as I'm making an attachment prim count doesn't matter as much.
Dari's work wasn't much better, s/he'd used some weird method I had issues wrapping my head around to do it and; again, it didn't offer what I wanted and would take twice as much work to modify it to me needs then just writing from scratch.
So for the past while I've been writing Engraving V 1.0 which can write text on prims, one letter per prim (no limit to how many prims it can do so far), read whats written on the prims (this prevents you from losing data upon a script reset, the script will just read whats written on the prims and reload it into the menus like my Recolour V 3.1a does), allows multiple text colours and allows for alignment (left, center, right) of text.
This function, split into two groups of 8 prims (configurable separately), will be found on my new (early alpha stages of development) Anthemion Collar designed to correspond with the Anthemion Chastity Belt/Bra set as well as the Simplicity cuffs (which I've wanted to update for a while).
Friday, December 4, 2009
Passing Thoughts
Was sifting through my text files and came across a save of a post I'd made on Second Lifes forums, the thread was discussing the separation of real life and second life and how each of us handles it. Not to toot my own horn per say but I still feel that what I posted there was quite profound (something that doesn't happen to me as often as I may like to think) and felt that I could share it here.
Specifically the last sentence has stuck with me and I've tried to keep it in mind when dealing with people on a whole. Perhaps something you, the reader, should keep in mind too on your journeys through any and all lives you may lead.
[Name Removed] wrote:
just remember to check emotions and reality at the door when u enter the fantasy world and u will be fine...some ppl dont do that.
Lylani.Bellic wrote:
Some people don't want to. I think, like in any relationship, there are degrees to separation. My friends in SL ask how my day was, we talk about this cold I'm pondering under and how my family annoys me. It's the kind of stuff my 1st life friends talk to me about to. I don't think there's anything different between Second Life and First Life when you consider the degrees. When you meet a stranger in RL do you just spill out your sexual preferences and blather on about how you want to sleep with them or even more innocent topics of how your life is going? There is always that initial barrier, that waiting room period where you tentativly talk to other people, and there's always friends who you talk to and play games with, and there's always someone special whom you hold dear to your heart.
The point is, there is no RL and SL, there is life. And it mixes and moves the same for all of us no matter how hard we try to seperate it. You can act all isolated and act like there is no world outside of SL when you're there and that may work for you, but rest assured what's going on in life is still affecting your actions and reactions in SL no matter how seperate you try to keep them. You may not talk to your buddy about the stress of work, but the stress of work will talk to your buddy.
Specifically the last sentence has stuck with me and I've tried to keep it in mind when dealing with people on a whole. Perhaps something you, the reader, should keep in mind too on your journeys through any and all lives you may lead.
Wednesday, November 25, 2009
Programmer Assupmtions
As a programmer myself I can see the benefit of giving people these little features that pop up and try to help, however I'd like to think that I'm smart enough to take a hint. If someone closes my window, I'll assume they didn't want. It seems logical enough to me, as it is logical to many I'm sure. Why is it that programmers then assume that because you lacked a response or because you closed their window that you must want it open again and in your way?
It certainly irks me when programmers make such assumptions, more specifically in this case (the case that caused me to feel the urge to bitch) a word processor felt the need to "bullet" a single line of text I was writing every. single. time. no matter how many times I undid it simply because I wanted to start the line with an Astrix (*). Now tell me, is that such a horrible thing for me to want to do? Why aren't I allowed to do that? The instant I try and hit enter to start a whole new line not related to a list in anyway the program assumes I wanted bullets and converts my * into a bullet dot and ties to make my next line part of the bullets.
If I wanted bullets: I'd bloody turn them on myself. Why do you have to be so "helpful" and do it for me? Sure, shortcuts okay so I can turn it off right? Sure. You just have to turn off spellchecker along with it. Huh? Why?
Seems the programmers, along with assuming any appearance of * means "THEY WANT BULLETS NOOOOOWW!!" felt that the change of * to bullets fell into the category of spellchecker and in order to stop their auto correcting bullshit I have to turn off their non-auto red squiggly line (standard) spellchecker.
Gah! Programmers annoy me, and I'm one of them. (Though hopefully I don't annoy you)
It certainly irks me when programmers make such assumptions, more specifically in this case (the case that caused me to feel the urge to bitch) a word processor felt the need to "bullet" a single line of text I was writing every. single. time. no matter how many times I undid it simply because I wanted to start the line with an Astrix (*). Now tell me, is that such a horrible thing for me to want to do? Why aren't I allowed to do that? The instant I try and hit enter to start a whole new line not related to a list in anyway the program assumes I wanted bullets and converts my * into a bullet dot and ties to make my next line part of the bullets.
If I wanted bullets: I'd bloody turn them on myself. Why do you have to be so "helpful" and do it for me? Sure, shortcuts okay so I can turn it off right? Sure. You just have to turn off spellchecker along with it. Huh? Why?
Seems the programmers, along with assuming any appearance of * means "THEY WANT BULLETS NOOOOOWW!!" felt that the change of * to bullets fell into the category of spellchecker and in order to stop their auto correcting bullshit I have to turn off their non-auto red squiggly line (standard) spellchecker.
Gah! Programmers annoy me, and I'm one of them. (Though hopefully I don't annoy you)
Monday, November 9, 2009
Anthemion Chastity Belt

In Stores NOW!!
Available on SLX
Attachment | Modify / Copy / No Transfer
1000 L$
Take control of your girl with this soft,
elegant, neoprene lined steel belt; wrap
them tight in its unyielding restraint and
remind them just who they belong to.
- Advanced Permissions System lets you
control who can do what
- Take Control of RLV to lock down your
sub
- Xcite! Compatiable Vibrators with Remote
Control HUD
- Included Chastity Bra with optional
chains to belt
- Unique Pony Tail built in
- Free, web-enabled, updates
Come to Stonehaven Islands to get the Notecard for full details, try a Demo out, or get your free Vibrator Remote Control HUD.
http://slurl.com/secondlife/Stonehaven%20Island/112/78/1501
Sunday, November 8, 2009
New Demos
With adding the Pony Bridle to the Demo Dispenser (found at the Stonehaven location) I altered how they function somewhat.
They should now be more secure and responsive, less lag (always good) and still easy to use.
Click on the portrait of the demo you wish to try, wear it and enjoy messing with any and all settings in an unlimited time demo. The demo will cease to function when you move more then 20 meters away from the Dispenser, and reactivate when you move back in range. This allows you to enjoy all the features without worry of a time limit but prevents getting a free deal :p
Due to the fact that this is a new methodology please report to me any bugs with it.
They should now be more secure and responsive, less lag (always good) and still easy to use.
Click on the portrait of the demo you wish to try, wear it and enjoy messing with any and all settings in an unlimited time demo. The demo will cease to function when you move more then 20 meters away from the Dispenser, and reactivate when you move back in range. This allows you to enjoy all the features without worry of a time limit but prevents getting a free deal :p
Due to the fact that this is a new methodology please report to me any bugs with it.
Saturday, November 7, 2009
Bigger and Better
The shop on Stonehaven Islands has moved, but only slightly. Down the hall and to the left we are now located in one of the bigger plots which allows me to release my demos again for you to enjoy along with the secondary vendor to sell Poses for my Simplicity Cuffs.
This will include demos of the Pressure Tank, Slave Harness, and Pony Bridle... for now ;)
New coordinates:
Stonehaven, 110, 78, 1501
This will include demos of the Pressure Tank, Slave Harness, and Pony Bridle... for now ;)
New coordinates:
Stonehaven, 110, 78, 1501
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