Friday, August 28, 2009

Tutorial: How to Reset your Objects

So it has come to my attention that some people have yet to learn how to reset an item. Seeing as resting has always been the main fallback for my products and that I end all my notecards with instructions to just reset stuff if something goes horribly wrong it seems apt of me to explain to those people how to reset your object should the need arise.

Now then. Step One is assuming you're wearing the object and it is not RLV Locked (@detach=n) or you are in SLV.

Lets begin:
Right click on your object and select Edit (red highlight)










Doing so will give you this menu, selecting the Content tab will show you whats hiding in this objects inventory though seeing this tab is not necessary, any tab will do so long as the build menu is open and the object you wish to reset is highlighted as shown.





Next step is to go to your menu bar at the top of your viewer and find the Tools menu and therein a lot of options. Fortunately we only want one button here and that is Reset Scripts in Selection (highlighted in red). With the object still selected click this button to start the reset process.





To make sure it's working look for this new window to pop up that will list the scripts (that you'd see in the Contents tab if you looked there) as it resets them. When the Done button highlights click it and exit build mode.

Your object should now be fully reset.



Note that not all objects lose their data from this, some read off of notecards or webservers and will re-install their data from there upon a reset. What this means is that some data you were trying to clear may not have actually cleared but more often then not this kind of reset will wipe an objects memory of who stole your keys or locked you and ran off and revert it to newly out of the box state.

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