Work is, well work. I've discovered the secret to beating those evil Priority 4 AOs that some retard band produces in secrecy (as they should, I'd give those buggers a good slap if I found em)
Pet peeve of mine really. People, if you're making an AO that isn't something like a corset (KaS) or cuffs (RR, Marine Kelley) please use Priority 3 at most. I know you think you're all so special and your precious AO has to be seen over everything else so you want P4, please don't. It fucks with all of us who make things like cuffs or corsets who's very concept requires that they pose over top and despite other poses. Your AO will still look good as P3, and it won't make me lose my hair while I have to overly complicate my code just to make my P4 cuff poses win out over yours.
Now then, as you may have guessed: I'm making cuffs.
There current name at the moment is Simplicity named such because they are simple to use. Now, do not mistake simple for cheap or innefective. Simple just means that they aren't loaded with all those features you may see in other cuffs. Features that frankly are not part of what makes cuffs cuffs.
Cuffs are simple, they lock; many times in multiple positions. Mine do that.
A quick feature list run down I guess may be in order:
Modular Design - You won't have to buy all the cuffs as one set (wrists, elbows and belt; at this time I have no leg cuffs though they are planned the act of making poses for them is a bit more challenging then for arms), you can buy which cuffs you want although the wrist cuffs are kinda mandatory :p
Custom Pose - In two senses of the word, not only do you get to pick and choose which poses the cuffs can do but I'm working on a plugin that will allow you to make and add your own poses. Without the plugin only poses made by me will work in the cuffs.
Hybrid Key/Owner System - Mostly it's the key system but it acts like a hybrid because the keys do not auto-return when you unlock the cuffs, nor are they automatically taken when you lock. Taking and leaving the keys is an independent act of "ownership".
Top Six - Inspired of course by Marine Kelley the main menu displays (up to) 6 poses (the rest are found in the Poses menu, as these cuffs can hold more then just 6; they hold as many as you put in). The difference is that this menu is fluid, the six poses that you see are not all that you have, they are a list of the most used (thus, logically, the most liked) poses. The menu will rearrange its contents when one pose is used more then the others.
Timer/Autolock - A concept we're all familiar with.
Plugins - A concept I've always liked the plugins will include leash, keylock and possible OnDuty.
Other Notes -
- Certain poses will require certain cuffs, some need the elbows etc to work, the cuffs are designed to not allow them to work without. The cuffs also wont work if you are only wearing one wrist cuff.
- Left hand wins. Being a lefty myself it's my nature to make the left wrist cuff the dominant side; it is where you'll find the anims and scripts.
- NoMod anims. I have to keep it that way for a reason, due to the dynamic nature of the cuffs I don't know who, how many, when (etc) the poses will come around and I needed a way for the cuffs to know which cuffs are needed (just wrists, elbows, belt..) and for them to know where to attach particle chains to and from. So the names of the anims look a bit weird, they have their name and then the codes needed for the cuffs. They're no mod so that people cant rename them and trick the cuffs into thinking this elbow pose only needs wrists etc.
- Inexpensive. Because of how the cuffs will be sold; each pair by themselves and devoid of poses, they will be fairly cheap. Poses are bought separately. This allows for you to buy as many or as a few poses as you want or can afford as well as choose what style of poses you want.
/end post longer then expected
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