As a programmer myself I can see the benefit of giving people these little features that pop up and try to help, however I'd like to think that I'm smart enough to take a hint. If someone closes my window, I'll assume they didn't want. It seems logical enough to me, as it is logical to many I'm sure. Why is it that programmers then assume that because you lacked a response or because you closed their window that you must want it open again and in your way?
It certainly irks me when programmers make such assumptions, more specifically in this case (the case that caused me to feel the urge to bitch) a word processor felt the need to "bullet" a single line of text I was writing every. single. time. no matter how many times I undid it simply because I wanted to start the line with an Astrix (*). Now tell me, is that such a horrible thing for me to want to do? Why aren't I allowed to do that? The instant I try and hit enter to start a whole new line not related to a list in anyway the program assumes I wanted bullets and converts my * into a bullet dot and ties to make my next line part of the bullets.
If I wanted bullets: I'd bloody turn them on myself. Why do you have to be so "helpful" and do it for me? Sure, shortcuts okay so I can turn it off right? Sure. You just have to turn off spellchecker along with it. Huh? Why?
Seems the programmers, along with assuming any appearance of * means "THEY WANT BULLETS NOOOOOWW!!" felt that the change of * to bullets fell into the category of spellchecker and in order to stop their auto correcting bullshit I have to turn off their non-auto red squiggly line (standard) spellchecker.
Gah! Programmers annoy me, and I'm one of them. (Though hopefully I don't annoy you)
Wednesday, November 25, 2009
Monday, November 9, 2009
Anthemion Chastity Belt

In Stores NOW!!
Available on SLX
Attachment | Modify / Copy / No Transfer
1000 L$
Take control of your girl with this soft,
elegant, neoprene lined steel belt; wrap
them tight in its unyielding restraint and
remind them just who they belong to.
- Advanced Permissions System lets you
control who can do what
- Take Control of RLV to lock down your
sub
- Xcite! Compatiable Vibrators with Remote
Control HUD
- Included Chastity Bra with optional
chains to belt
- Unique Pony Tail built in
- Free, web-enabled, updates
Come to Stonehaven Islands to get the Notecard for full details, try a Demo out, or get your free Vibrator Remote Control HUD.
http://slurl.com/secondlife/Stonehaven%20Island/112/78/1501
Sunday, November 8, 2009
New Demos
With adding the Pony Bridle to the Demo Dispenser (found at the Stonehaven location) I altered how they function somewhat.
They should now be more secure and responsive, less lag (always good) and still easy to use.
Click on the portrait of the demo you wish to try, wear it and enjoy messing with any and all settings in an unlimited time demo. The demo will cease to function when you move more then 20 meters away from the Dispenser, and reactivate when you move back in range. This allows you to enjoy all the features without worry of a time limit but prevents getting a free deal :p
Due to the fact that this is a new methodology please report to me any bugs with it.
They should now be more secure and responsive, less lag (always good) and still easy to use.
Click on the portrait of the demo you wish to try, wear it and enjoy messing with any and all settings in an unlimited time demo. The demo will cease to function when you move more then 20 meters away from the Dispenser, and reactivate when you move back in range. This allows you to enjoy all the features without worry of a time limit but prevents getting a free deal :p
Due to the fact that this is a new methodology please report to me any bugs with it.
Saturday, November 7, 2009
Bigger and Better
The shop on Stonehaven Islands has moved, but only slightly. Down the hall and to the left we are now located in one of the bigger plots which allows me to release my demos again for you to enjoy along with the secondary vendor to sell Poses for my Simplicity Cuffs.
This will include demos of the Pressure Tank, Slave Harness, and Pony Bridle... for now ;)
New coordinates:
Stonehaven, 110, 78, 1501
This will include demos of the Pressure Tank, Slave Harness, and Pony Bridle... for now ;)
New coordinates:
Stonehaven, 110, 78, 1501
Friday, October 23, 2009
Catching Up...
Well... here we are again. As of late I've had myself a fight with a cold so have not been feeling to up to snuf or really enthused about getting around to programming anything substantial. After some time and a surprise visit from my father my cold is on it's way out and I'm back at it.
With that comes news of a major project I've started; it's been a concept for a long time now collaborated with my friend Dirk, owner of Stonehaven Island, as a special feature for his sim. With that I announce C.A.G.E. my massive project.
Why is it massive? Because it's not a cage, it's a game! Full with in world and and off world server to store tons of data like scores, awards, achievements, ranks etc; a HUD to track room by room games between friends or strangers and a unique gun that follows the rules of the game.
Now then. Details details, the ever important information that may just get someone excited.
As always not all listed features are guaranteed to be in game, some may get dropped or altered as the programming moves on. If you wish to beta test with me please drop me an IM in world in a little bit (once I hopefully have something to test) and we'll see what we can set up.
Have fun out there.
With that comes news of a major project I've started; it's been a concept for a long time now collaborated with my friend Dirk, owner of Stonehaven Island, as a special feature for his sim. With that I announce C.A.G.E. my massive project.
Why is it massive? Because it's not a cage, it's a game! Full with in world and and off world server to store tons of data like scores, awards, achievements, ranks etc; a HUD to track room by room games between friends or strangers and a unique gun that follows the rules of the game.
Now then. Details details, the ever important information that may just get someone excited.
- The game will allow multiple "rooms"
- Rooms can be password locked or public access
- Guns will only fire on people in the same room as you (no shooting people in another room or strangers not playing the game
- Room "Wardens" can change multiple settings of a room including maximum players, password and score limit; they can also eject people
- Wardens are shown as green names in the room display on HUDs
- Designated "Safe Zones" prevent all guns in all rooms to cease function
- Shooting someone cages them (and deactivates their gun in case they escape the cage those poor sports!) for 1 minute and grants a point to you
- You will be able to join, leave and create rooms straight from the HUD; no need to go to the central Server to do so
- Guns can be gotten from the HUD or Server, HUD is gotten from the Server
- Web enabled Update
- Sever based Admins (shown as red in HUDs room display) can configure multiple Server settings including things like a ban list, safe zones, max number of rooms; as well as enter as change room passwords and eject people from rooms (including Wardens)
- Multiple sort orders for room display, the HUD is able to sort the display by Score or Alphabetical in both ascending (highest to lowest score, a to z) and descending (lowest to highest score, z to a)
- Special HUD for those using the GreenLife Emerald Viewer taking advantage of the llTextBox() function (not yet supported by SLV cause LL is lazy, once it's supported just use the emerald HUD instead of the SLV HUD)
- Easy and simple HUD layout, navigation through the pages of players in a room are done by HUD buttons not llDialog buttons (5 people per page, unlimited pages)
- Unique Room IDs so that two rooms can be named the same thing while the server, HUD and gun can tell the difference
- Use the HUD to search through open Rooms, no dialog or chatting (unless it's password locked) just surf through the list like you do players (Next/Previous buttons on the HUD) and select the one you want to join
As always not all listed features are guaranteed to be in game, some may get dropped or altered as the programming moves on. If you wish to beta test with me please drop me an IM in world in a little bit (once I hopefully have something to test) and we'll see what we can set up.
Have fun out there.
Wednesday, October 14, 2009
Peevish
Here's what I don't get. As a content creator I make things and more specifically as a BDSM content creator I make things restrictive. With the help of RLV of course.
The thing is, for each new feature Marine adds to RLV or I add to my products (and others to their products of course) there seems to be someone else making a counter product.
Raise your hand if you have an item that listens to channel 1. It'd take me all day to count those that are honest and admitted to it. Why so many? What is the point in us making something like a gag and Marine making RLV if we're (I'm guilty of it to in the past I admit) just going to cheat around it? Why buy a product, wear it, let someone (or do it yourself) lock it to block us from chatting or whatever and then just bypass it with something?
Block local, people go to IMs, block IMs and they use notecards, block cards.. then I've seen one girl use group notices to talk. Come on! Don't wear a gag if you're that desperate to talk still, don't wear a gag if you have to use another item to allow IMs to all your friends, or allow teleporting or whatever just because you don't want to be restricted.
Why use RLV or play in BDSM sims to begin with then? It's obvious that you're interested more in cheating out and being free then you are being kidnapped and captured so don't start to begin with and stay free.
Now don't confuse this with something like I don't care for safety. Safety is a big concern of mine and I put Safewords in my products (or equivalent functions) for just such a case, including (if blocked) IMs always being open to the person who locked. But safety isn't IMing all your friends while gagged or teleporting out of a cage cause you're bored or removing a locked item because you're tired of it. Safety is getting free when someone has been irresponsible with your stuff and ran away etc.
Basically, if you don't want to be restricted, don't buy/wear/use items that can restrict you. Sit there and chat with all your friends instead of wasting my time and the time of all us creators by making it look like there's a market for people interested in something like a gag just so that you can cheat out of its restrictions.
I'm sure I'm not the only one a bit ticked off at others making light of our work. Many of us put a lot of effort into making SL enjoyable for the BDSM crowd and frankly it's a kick in the teeth that we try so hard just so that someone can cheat and act as if our stuff is just jewelry instead of bondage equipment.
The thing is, for each new feature Marine adds to RLV or I add to my products (and others to their products of course) there seems to be someone else making a counter product.
Raise your hand if you have an item that listens to channel 1. It'd take me all day to count those that are honest and admitted to it. Why so many? What is the point in us making something like a gag and Marine making RLV if we're (I'm guilty of it to in the past I admit) just going to cheat around it? Why buy a product, wear it, let someone (or do it yourself) lock it to block us from chatting or whatever and then just bypass it with something?
Block local, people go to IMs, block IMs and they use notecards, block cards.. then I've seen one girl use group notices to talk. Come on! Don't wear a gag if you're that desperate to talk still, don't wear a gag if you have to use another item to allow IMs to all your friends, or allow teleporting or whatever just because you don't want to be restricted.
Why use RLV or play in BDSM sims to begin with then? It's obvious that you're interested more in cheating out and being free then you are being kidnapped and captured so don't start to begin with and stay free.
Now don't confuse this with something like I don't care for safety. Safety is a big concern of mine and I put Safewords in my products (or equivalent functions) for just such a case, including (if blocked) IMs always being open to the person who locked. But safety isn't IMing all your friends while gagged or teleporting out of a cage cause you're bored or removing a locked item because you're tired of it. Safety is getting free when someone has been irresponsible with your stuff and ran away etc.
Basically, if you don't want to be restricted, don't buy/wear/use items that can restrict you. Sit there and chat with all your friends instead of wasting my time and the time of all us creators by making it look like there's a market for people interested in something like a gag just so that you can cheat out of its restrictions.
I'm sure I'm not the only one a bit ticked off at others making light of our work. Many of us put a lot of effort into making SL enjoyable for the BDSM crowd and frankly it's a kick in the teeth that we try so hard just so that someone can cheat and act as if our stuff is just jewelry instead of bondage equipment.
Thursday, October 8, 2009
Baffled
Two posts in one night, wee.
I was looking at some scripts (written by others) after my own crusade into typos and I'm just dumbfounded by what people do. Now, I know I'm a talented scripter I've had many people tell me that but that doesn't change how it amazes me that people are doing things with 150+ lines in a stand alone script that I'm doing with a 30 line function.
I mean really, is that the standard or did I just find a really poor quality script that it has to take a stand alone script to change some variables and lists and do some rlv?
I guess it could come down to style or something but I've seen a few products out there that just have so many scripts in them and it makes me wonder why they're all needed. I'm all for being modular I've got some of that myself; have myself a plug and go RLV script etc but that's a bunch of functions that sort and store large amounts of rlv commands along with auto correcting spelling mistakes and swapping y/rem/n/add where needed (allows me to say @detach=n, add it to the list, then say @detach=y and remove the n from the list) so it isn't something simple that you can just put in a generic control script.
*shurgs* I don't know. To each their own I guess.
I was looking at some scripts (written by others) after my own crusade into typos and I'm just dumbfounded by what people do. Now, I know I'm a talented scripter I've had many people tell me that but that doesn't change how it amazes me that people are doing things with 150+ lines in a stand alone script that I'm doing with a 30 line function.
I mean really, is that the standard or did I just find a really poor quality script that it has to take a stand alone script to change some variables and lists and do some rlv?
I guess it could come down to style or something but I've seen a few products out there that just have so many scripts in them and it makes me wonder why they're all needed. I'm all for being modular I've got some of that myself; have myself a plug and go RLV script etc but that's a bunch of functions that sort and store large amounts of rlv commands along with auto correcting spelling mistakes and swapping y/rem/n/add where needed (allows me to say @detach=n, add it to the list, then say @detach=y and remove the n from the list) so it isn't something simple that you can just put in a generic control script.
*shurgs* I don't know. To each their own I guess.
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