The Simplicity Cuffs are getting realllly close. The HUD is mostly done and a lot of the bugs have been evicted and moved into a hotel for later use; some were given a home under the "Unintended Feature" act.
There's some fine tuning to do with the HUD commands so that they stack in the right order and the RLV protocol. Where most HUDs will send the @detach=n command when in use (leaving it free to detach when just sitting there) mine will be different. Because of how you can turn it off from the cuffs themselves that will be the trigger to unlock the HUD which will be locked at all times otherwise. This allows for a bit less lag if you can believe it, with the foreknowledge that the HUD is locked in place we don't have to make it "ping" as often to let the cuffs know it's still there, because we just know it is thanks to the lock.
Still no set release date as goodness knows when a bug will move back in but I can estimate around a week or so till they're ready.
Here's hoping!
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